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Librus Nocturnum
Librus Nocturnum

A Horror Adventure Anthology for Dungeons & Dragons Fifth Edition

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Thirteen Terrifying Adventures For Levels 0 – 12

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Zombies Attack!

Zombies Attack!

Suggested Level: 0

Players take on the role of zombie apocalypse survivors as they flee the idyllic city of Harcourt. They must make their way through the deadly streets and into a safe house, where they discover their ticket to freedom: a crab-like mechanical vehicle known as the Apparatus of Dimspark. The problem? It’s on the other side of town. From there, it’s a choice between the city sewers, or a race across rooftops to reach Dimspark’s laboratory. Lastly, they must operate the confusion contraption in a race for their lives toward the city gates!

Death by Lanternlight

Death by Lanternlight

Suggested Level: 1

Characters happen upon The Wistful Way Inn, a waystation on the long road through the Gloamswood forest. Inside, they meet Anna and her four adopted daughters, along with the other inn guests. Things take a turn for the worse in the morning when one of the guests goes missing and odd whispers are heard. It’s up to the characters to solve the mystery of the missing guest and break the hold that darkness has on the inn’s owner.

The Ageless Bones

The Ageless Bones

Suggested Level: 2

An ancient evil has taken up post in the village of Helm’s Grove. For years now, children have disappeared during the “Springtime Curse,” with no hope or end in sight. Parents keep their children locked up, to no avail. Now, your characters have been asked to get to the bottom of things. Their perilous investigations will uncover an evil with a hunger for youth and a desire for love.

The Fog of Waymoor

The Fog of Waymoor

Suggested Level: 3

A chagrined doctor has made plans to wrest control of the village of Waymoor from its council of elders. He plans to unleash a deadly fog using the very artifact that was used to contain it two generations ago. But no plan is perfect, and the fog is impossible to control. Can the characters save the village of Waymoor from destruction by sealing the fog away once and for all in an ancient and forgotten crypt?

Feast of the Damned

Feast of the Damned

Suggested Level: 4

While characters visit the town of Garrenhollow, they are invited to dine with the lords of the land, the Sinclair family. Nothing seems amiss, as many residents have also dined with them and report a wonderful experience. But things take a turn when the characters are invited to stay the night, and find themselves the subject of a hunt on the Sinclair manor grounds. To survive the night, characters must evade or defeat the family members and break their curse.

To the Depths

To the Depths

Suggested Level: 4

Stranded in the middle of the ocean, characters find themselves and the crew of The Rugged Runner to be prey to a mysterious and elusive creature. As the crew disappear one-by-one, tensions and paranoia run high. In order to escape a watery doom, characters must dive to the depths and confront the creature and its infernal master, and potentially their ex-crewmates!

The Hunger

The Hunger

Suggested Level: 5

Between the missing miners and the flesh-eating spiders, the village of Dawnvale has more than its share of problems. Now, your characters have been called in to investigate, much to the guard captain’s chagrin. With all of that going on, it’s a good thing that the local butcher shop is always well-stocked. Or is it?

Sleepless in Scarsnik

Sleepless in Scarsnik

Suggested Level: 5

The residents of Scarsnik are terrified of falling asleep, and are doing anything to stay awake. Now, some of them are starting to go insane. Characters must find the root of the terrors that are plaguing Scarsnik’s dreams, but not everything–or everyone–is as it seems.

In the Name of Science

In the Name of Science

Suggested Level: 6

A house fire has consumed everything that Percival Godwin held dear. Without the means to magically resurrect his family, Percival turns to the fledgling art of “science” to achieve his goals. How far will a grieving man go to regain what he’s lost, and can the characters stop him before it’s too late?

Grim Harvest

Grim Harvest

Suggested Level: 8

A mage came to Applewood looking for a place to hide. When his pursuers finally caught up to him, he summoned an unspeakable evil that outlasted his untimely demise–and that of his pursuers. Now, plague and famine are spreading through Applewood, and the only thriving crop is the deceased mage’s unnaturally tall wheat field. What lurks inside is a terror to behold and yearns to be free of its bonds.

Hell Comes Knocking

Hell Comes Knocking

Suggested Level: 9

In a foolish bid to bring glory back to the Ardynshire Monastery, the abbot made a pact with a demon. Now, Ardynshire is nearly devoid of life and the demon’s plan to spread death and suffering are coming to fruition. Only when a band of adventurers strolls into town, unaware of the situation, are the demon’s plans threatened.

A Pact of Blood & Ice

A Pact of Blood & Ice

Suggested Level: 11

Greenhaven’s prosperity is rooted in blood and infernal magic. An ice devil at the peak of a nearby mountain made a deal with the village elders, and now every year an unwitting band of adventurers is sent to their deaths on the icy slopes. This year, it’s your turn. Will Greenhaven prosper for another year, or will you survive to see another day?

The Embers of Hubris

The Emberrs of Hubris

Suggested Level: 12

This two-part adventure sees characters transported to an alternate plane of existence. Mourninghold Cathedral’s scale and scope is beyond imagining, built by an alien intelligence called “The Architect.” Here, the laws of physics become suggestions and escape is all but impossible, but a commoner-turned-adventurer may just have found a way. Now, you must rescue her and escape from the endless cathedral and its horrifying denizens, lest you join their ranks.

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Over 30 New Monsters

Encounter a host of original monsters across all the included adventures, or drop them into your own game!

The Fleshreaper

Prisoner to its own unnaturally tall wheat field, this savage being wears the skins of its victims while its malignant presence spreads death and famine to the surrounding area.

The Lantern Lurker

A ghoulish specter that haunts locations rife with bloodshed and grief, preying on those overshadowed by strife or weakened by war. Its magical lantern creates illusions known to lure in the unwary and break down psyches.

The Prowling Chaos

This monstrous, ever-shifting mass of flesh and bone is born of the dark magic of undeath. Driven by a desire for worship and praise, this malignant creature thrives on sowing chaos, using its cultists to destabilize regimes or incite civil wars.

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Start Playing Without Hassle

Jump in and play quickly with the included pre-made level 0 characters. Can you help them survive the gauntlet of horrors?

Camorra

The Jock

Donovan

The Unlucky

Jenniver

The Tinkerer

Parro

The Popular Guy

Yurdle

The Doomsayer

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“With Librus Nocturnum, we want to offer tabletop gamers a horror experience, where they can tell their own stories against a rich narrative backdrop. There’s just enough detail to flesh out the world and the backstory without getting in players’ way.”

Steve Miller – Lunch Break Heroes

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Countless Hours of Terror

Play each adventure as a standalone, or string them together across an epic and terrifying campaign.

Go from no-name survivors of a zombie apocalypse to saviors of the world.

If you live that long, of course.

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Launching October 1st, 2023

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